Project Details
Currently, I’m creating a scary VR experience that immerses the player in an abandoned hospital setting. To get the best out of this horror experience, it is necessary to coordinate the sound and visual effects with proper event timing. For this application, I’m using Unreal Engine 4.26
This is the workflow
- Quixel Mixer to create textures imported from Megascans library.
- Blender for detailed modelling, PBR materials and LODs.
- Unreal Engine for final level design and VR implementation. I'm using Blueprints to manage all the experience and activate all the sounds.